
So, I've had some trouble messing with the manuvers in a way that gets me where I need to be. My trajectory ends up not on the same plane as the Mun. I also, didn't have the same parts unlocked as the youtube video. I know everyone recommends Minmus first, but I was just trying to orbit to at least buzz the Mun. I was also trying to follow along with the Manly tutorial (it was playing in the back ground while I mucked about ), and I thought the pink marker was a product of my creating two manuver nodes at once. I was supposed to be pointing at my manuver node. When they added the pink marker, I totally forgot what all the markers on the nav ball were supposed to do. You can do more advanced things like throttling to terminal velocity later, getting orbits working is the first step. Good rule of thumb is that if you can fly straight up about 2,000 km at the highest, you have enough fuel to make orbit. Rockets which can go up quite high still might not be able to reach orbit. The idea behind getting orbit isn't going up - that's easy - it's going fast sideways. You need to pitch later with less powerful rockets, and at higher angles to keep it more vertical, but you should really add more thrust in that case. You're also half way to anywhere in the Kerbol system. You're now in a circular 100 km orbit! This is an extremely common parking orbit used by nearly everyone. You'll usually use this to reach Minmus, for example.ġ3. Perpendicular is used at an ascending or descending node to change orbital plane to match a target. Radial is most often used for adjusting aerobrakes or planetary encounters. Don't use the radial or perpendicular handles at all.ġ1b. Keep pulling until the periapsis appears, and adjust using prograde and retrograde until periapsis and apoapsis are almost the same. As you coast to apoapsis, create a maneuver node at exactly apoapsis, use the handles to pull it prograde (going forwards).ġ1. Keep an eye on the map/orbit view and press "X" to cut power when your apoapsis reaches about 100 km.ġ0. Increase the yaw to between 5 and 10 degrees.ĩ. Before here you haven't really needed much thrust, now you need all the thrust in the world ever.Ĩ. If you're not at 100% throttle, slam it up now. You pitched east to use Kerbin's own rotational speed to help you.ģ. (use the navball, and pitch EAST - 90 degrees heading)Ģb. The heat bar will appear, but it'll never reach the top (where things go bad).Ģ. The solids are usually a bad choice, since you can put more oomph into the sky with radially mounted liquids and they can mask the problem of not having enough thrust: When you drop the solids, you lose their thrust usually right when you need it! Also the smaller solids won't overheat. Finding that I could set the max thrust for my solid rockets got me high up more reliably, as they overheated when left at max. Experimenting with stuff is part of the fun though.

It didn't take long to figure I should use the solid fuel for lift off, but I too long not realizing that I needed to throttle up my liquid thrusters.
